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Daniel Mack
Art1977


Location:
Fulda, Germany

Language(s):
English, German

Member Since:
March 2005

Last Updated:
8 May 2007

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Scifi-Cop - Realtime Char
Maya, Photoshop, Silo, ZBrush
September 2008


   
I developed my first complete Char for my diploma thesis.
Unfortunately there was not enough time to finish all Textures.

It has to be implemented in a Realtime XNA-Application.

I used Silo and Maya for Modelling, Rigging and Animation and Zbrush for Detailing and Textureing and also Photoshop for the Headtextures.

My Budget was 10.000 and its finished at 9804 Tris. With some more knowledege it could be a lot fewer....

 

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